Physical AI · Sensorimotor learning

Intelligence that
learns by moving.

Saccadero builds sensorimotor AI for robots. It explores an object the way you do (a glance, a touch, a test) and builds a compact 3D model it can recognize, locate and act on, in real time, on the robot.

The idea

Most robot models only learn by watching. Ours also learns by doing, and needs a fraction of the experience.

Approach

Every movement is an experiment.

Saccadero doesn't just classify pixels. It acts to find out. Each glance or touch is chosen to settle a question, and the answer updates a structured 3D model of the object in its own frame of reference.

  1. 01

    Move

    Jump the sensor to the most informative surface: the part it hasn't seen yet.

  2. 02

    Predict

    Every live hypothesis says what the sensor should find when it lands.

  3. 03

    Sense

    Look and touch. Even empty space is evidence: it rules out every guess that put a surface there.

  4. 04

    Update

    Wrong guesses are refuted, the object model sharpens, and the next move is chosen.

Architecture

Big models teach. Small models act.

Large language and vision models do their work offline, writing compact knowledge about each kind of object: what it is, which way is up, where to hold it. Every claim is checked in simulation before a robot may use it. On the robot, a fast loop runs on what it carries. No giant model in the control loop.

  1. 01

    Glance

    1 frame

    One camera frame proposes a short list of object-and-pose guesses.

  2. 02

    Check

    ~5 ms

    Each guess is scored against the stored 3D model, across hundreds of surface patches at once.

  3. 03

    Decide

    settled?

    Act when every plausible guess calls for the same move. Otherwise, look again.

  4. 04

    Act & learn

    self-checking

    Execute, compare the outcome with the prediction, and keep what worked.

Stop sensing when the action is settled, not when the label is.

Deep look

When a glance can't settle it, the robot falls back to an active sensorimotor scan. That slow path is also how it learns new objects and teaches the fast one.

Orchestrator

A language model turns an instruction into goals, once. It is asked again only when the robot is genuinely stuck, and never sits inside the control loop.

~130 msfrom camera frame to decision, fast even before GPU acceleration
97%right object picked from a single camera frame
On-robotbuilt to run on NVIDIA Jetson-class hardware

Early development measurements in simulation, not yet confirmed on held-out tests.

Principles

Small, fast, and grounded.

Condensed

Knowledge the robot carries: compact, structured 3D object models. A whole library of everyday objects fits in megabytes, not gigabytes. No data center on a tether.

Action-native

Skills live in each object's own frame of reference, so where to look, push or grasp follows directly from what the robot knows.

Fast at the edge

Built for real-time inference on embedded boards like NVIDIA Jetson. Big models stay offline; the robot keeps the reflexes.

Evidence first

Headline results are pre-registered, frozen and run on held-out data. Negative results stay in the log.

Early results

Less experience. More understanding.

4.8×

pose accuracy over the baseline sensorimotor system on held-out tests

Baseline14%
Saccadero67%
2.5×

accuracy when learning each object from a single viewing, on a standard benchmark

Baseline32%
Saccadero81%
<20MB

memory for a whole library of everyday objects, from mugs to power drills. Megabytes, not gigabytes.

Simulated experiments (MuJoCo) with pre-registered protocols and held-out test sets. Baseline: an open-source sensorimotor learning system.

Roadmap

From knowing to doing.

  1. Shown in simulation

    Recognize

    What is it?

  2. Shown in simulation

    Locate

    Exactly how is it posed?

  3. Shown in simulation

    Push

    Move it on purpose.

  4. In development

    Grasp

    Pick it up, first try.

  5. Next

    Deploy

    On real robots, on Jetson-class hardware.

Give robots a sense
of things.

We're looking for partners who want to push the boundaries of frontier robotics with us.